![]() Some things included R2's visual aesthetic was possibly less like a straight up Marble Zone and more like a jungle ruins trope with a heavy emphasis on underground gameplay and gimmicks, such as Amy falling into a(n ant lion) pit early on and shrieking on her way down. The OP is missing this image for whatever reason. There's lots of good information and speculation in this thread we had over the summer. ![]() Sonic CD's my favorite game in the series and R2 is the one missing link I want more than anything else left to discover in 90's Sonic, but it's going to feel wrong if it's not using the right BGM, I'll admit (which would also need past and future arrangements of, which is something we don't have). Garden/Little Planet has been confirmed to be the present track for R2, as it's a holdover. My concern, however, is that it seems like he's going the "Relic Ruins" route with that BGM, and if there's one thing I'm not a fan of, it's elevated "fan/hoax music". I've been checking up on that channel ever sense he posted the Mania styled Tidal Tempest tracks years back. The copies would be applied to both enemies and Sonic.Īctually, I believe R2 was in the works, as I knew about this project's existence already via Daan Demmers/Ramiro Bandicoot's (now aRBee's) YouTube channel. The copy would be on a layer in front of the glass tiles and behind all the other tiles. If you're familiar with the after images of Sonic while in Super Sonic or Running Shoes, it's almost identical except upside down and only 1 copy. The final code for the glass reflections isn't hard at all. I also plan to have a cutscene when Palmtree Panic starts of him hopping off the chain and then having it in the background of act 2. I do hope to have an animated cutscene at the beginning and end eventually, and it would definitely play at the start of the game, so there would be no unfamiliarity with the concept of the chain. I don't think the chain placement is final. It's incredibly incomplete, so I've replaced almost 90% of it with my own code or code ported from Sonic Mania into the proprietary scripting language of Hatch (Hatch Script Language). The Sonic game code itself is based on OpenMania ( ), a Hatch framework. You may also be familiar with it from Sonic Galactic. He was eventually hired by Evening Star and I've been working on expanding it now. It was made to replicate the behavior of the Retro Engine. It's the third iteration of an engine we used several years ago for a now-defunct project called Sonic 3'Mixed. ![]() Click to expand.The underlying engine code is the Hatch Engine ( ) created by my friend Aurum.
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